﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Lidgren.Network;

namespace CodeGame.Networking.Clientside
{
    internal static class ClientProtocolResouces
    {
        public static void SendResourceCountRequest()
        {
            NetOutgoingMessage message = Singletons.Network.CreateMessage(ClientServerNet.ResoucesCountRequest);

            Singletons.Network.SendMessage(message);
        }

    }
}
